(1) Our framework begins with superface construction, grouping fine-grained faces into coherent regions.
(2) We then assign each superface hit level by casting rays from multiple viewpoints, indicating its relative depth within the mesh.
(3) Based on these hit levels, we apply a visibility control strategy, combining residual face clustering with normal flipping and backface culling, to progressively reveal interior geometry without disrupting the object's structural integrity.
(4) For each hit level, we synthesize textures using a depth-conditioned multi-view diffusion (MVD) module.
(5) We employ a soft, visibility-weighted UV-blending strategy to merge textures across levels, ensuring seamless and coherent appearance.